Triangle3d.Split Method

Creates a stable split of a triangle, which means the resultings triangles start vertices are in order along the original rectangle, and the first splitted triangles first point is p1 of the original triangle.
public void Split( 
   Plane3d plane
   out List<Triangle3d> front
   out List<Triangle3d> back
   TriangleSplitFlags flags = TriangleSplitFlags.None 
)

Parameters

plane
Plane3d

front
List<Triangle3d>

back
List<Triangle3d>

flags
TriangleSplitFlags

.NET Framework

Supported in: 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8

In this article

Definition