Triangle3d Class
Public Class Triangle3d
Implements IExtents3d
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public class Triangle3d : IExtents3d
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public ref class Triangle3d : public IExtents3d^
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Name | Description | |
---|---|---|
Triangle3d(Point3d, Point3d, Point3d) | ||
Triangle3d(Triangle3d) |
Name | Description | |
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ClosestPoint(Point3d) | ||
Distance(Point3d) | ||
Intersects(Extents3d) | ||
Offset(double) | ||
Project(Line3d, Vector3d) | Projects a line on the triangle in direction v | |
Split(Plane3d, out List<Triangle3d>, out List<Triangle3d>, TriangleSplitFlags) | Creates a stable split of a triangle, which means the resultings triangles start vertices are in order along the original rectangle, and the first splitted triangles first point is p1 of the original triangle. | |
ToPoly() | ||
ToString() | Returns a string that represents the current object. | |
Transform(Matrix3d) | ||
Translate(Vector3d) | ||
Translate(double, double, double) |
IGS.Genamo.Triangle3d