Quaternion3d Class
Public Class Quaternion3d
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public class Quaternion3d
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public ref class Quaternion3d
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Name | Description | |
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Quaternion3d() | Creates a new identity quaternion (0,0,0,1) | |
Quaternion3d(double, double, double, double) |
Name | Description | |
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Conjugate | ||
Magnitude | ||
Normalized |
Name | Description | |
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FromAxisAngle(Vector3d, double) | ||
FromMatrix(Matrix3d) | ||
ToMatrix() | ||
ToString() | Returns a string that represents the current object. | |
TwistAndSwingDecompose(out Quaternion3d, out Quaternion3d, TwistMode) | Decomposes this quaternion into a twist (rotation by orthagonal axis given by 'mode), and a swing (rotation from plan perpendicular to twist axis). The result can be multiplied qswing*qtwist to get back the original quaternion. |
IGS.Genamo.Quaternion3d