Vector3d.DiffrentialAngle Method
Returns the signed angle in range (-PI,PI) from this vector to vector v,
in the plane that has 'normal' as normal. The normal is needed because we dont
know which side of the plane defined by the vectors that is frontside.
'normal' does not need to be normalized.
This language is not supported or no code example is available.
This language is not supported or no code example is available.
This language is not supported or no code example is available.
This language is not supported or no code example is available.
Parameters
-
v
-
Vector3d
-
normal
-
Vector3d
Return Value
double
.NET Framework
Supported in: 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8