Vector3d.DiffrentialAngle Method

Returns the signed angle in range (-PI,PI) from this vector to vector v, in the plane that has 'normal' as normal. The normal is needed because we dont know which side of the plane defined by the vectors that is frontside. 'normal' does not need to be normalized.
Public Function DiffrentialAngle( _ 
ByVal v As Vector3d, _ 
ByVal normal As Vector3d
) As Double
This language is not supported or no code example is available.
public double DiffrentialAngle( 
Vector3d v
Vector3d normal 
)
This language is not supported or no code example is available.
public:  
double DiffrentialAngle( 
Vector3d^ v
Vector3d^ normal 
)
This language is not supported or no code example is available.
public function DiffrentialAngle( 
v : Vector3d
normal : Vector3d 
) : double;
This language is not supported or no code example is available.

Parameters

v
Vector3d

normal
Vector3d

Return Value

double

.NET Framework

Supported in: 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8

In this article

Definition