QuadraticBezier2d Class
Public Class QuadraticBezier2d
Inherits Geometry2d
This language is not supported or no code example is available.
This language is not supported or no code example is available.
public ref class QuadraticBezier2d : public Geometry2d^
This language is not supported or no code example is available.
This language is not supported or no code example is available.
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Name
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Description
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ClosestPoint(Point2d)
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Distance(Point2d)
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Computes the distance from a point to this object.
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Eval(double)
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Eval(double, double, double, double, double, double, double, out double, out double)
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Flatten(double)
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GetDerivative(double)
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GetDerivativeCoefficients(out double, out double, out double, out double)
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GetExtents(double, double, double, double, double, double)
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GetParam(Point2d, double)
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GetPerpendicular(Point2d)
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Mirror(Point2d, Point2d)
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Reflects the object over a line specified by two points.
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Normal(double)
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ParamAt(Point2d)
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Reverse()
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Rotate(double)
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Rotates the object around origo.
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Rotate(double, Point2d)
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Rotates the object around a given point.
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Scale(double)
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Scales the object with a factor. A factor larger than 1.0
makes it larger, and less than 1.0 smaller.
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Scale(double, Point2d)
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Scales the object using a given scaling center. A factor larger than 1.0
makes it larger, and less than 1.0 smaller.
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Split(double, out QuadraticBezier2d, out QuadraticBezier2d)
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Tangent(double)
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ToRegion(double)
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Converts the object to a Region2d representation. Some objects that cannot be represented exactly uses
a tolerance to approximate themselves to a region.
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Transform(Matrix2d)
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Transforms the object with a matrix.
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Translate(double, double)
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Moves the object a specified distance.
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Top
IGS.Genamo.QuadraticBezier2d
.NET Framework
Supported in: 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8